Integrations that sell: Slack, Teams, Zapier, and webhooks (what to offer)

By Dirk Menkveld on Thursday, February 5, 2026

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Integrations that sell (and keep players active)

People join a game fast. They also forget fast. So the best integrations do one thing well: they pull players back in at the right time.

On Koppa, Fantasy Football (is Prediction Game in English) means you predict match results. You do not pick players for a squad. That makes reminders and quick links even more important. Players just need to tap, predict, and move on.

Below are the integrations that help a public game grow with friends, family, and group chats.


1) Chat app integrations: where your players already are

Most friend groups live in chat. So your best “sales” channel is often a message that lands at the right moment.

What to offer in Slack or Teams

Keep it simple. Offer small, clear messages that drive one action.

  • New round alert
    “New matches are live. Make your picks.”
  • Deadline reminder
    Send it 24 hours and 2 hours before the first kick-off.
  • Live nudge (light touch)
    “Two matches started. You still have 3 to predict.”
  • Score update
    Post a short recap after the last match.
  • Leaderboard post
    Show the top 5. Add a link to the full table.
  • Call-outs (optional)
    “Big move: Alex jumped 8 places.”

Why these sell

  • They reduce “I forgot” moments.
  • They create friendly noise and banter.
  • They add social pressure in a fun way.

Tip: Let the group choose frequency. Some groups want all updates. Some want only deadlines and the final table.


2) Zapier-style automations: connect the tools you already use

Many people do not want a “big setup”. They want a few easy automations that feel magic.

What to offer with no-code automation

  • Auto-send a reminder when a new round opens.
  • Post to a group chat when the leaderboard changes.
  • Add new players to a list (email sheet, CRM, or contact tool).
  • Create a calendar event for key matchdays.
  • Trigger a reward message when someone hits a streak (like 5 correct picks).

Why these sell

  • They save time for the organiser.
  • They make the game feel “alive” with almost no work.
  • They support growth. Players share more when it is easy.

Tip: Provide 3 ready-made “recipes”. Most people will never build from scratch.


3) Webhooks: the power option for custom setups

Webhooks help when you want full control. They send a small data message from one system to another.

If you want a simple explainer, read this guide: webhooks explained.

What to offer with webhooks

Offer a few clear events. Keep names simple.

  • round.created (a new set of matches is ready)
  • prediction.submitted (a player made picks)
  • match.started (deadline passed for a match)
  • round.finished (round is complete)
  • leaderboard.updated (rankings changed)

What people build with these

  • A custom bot that posts to chat.
  • A website badge: “You are 3rd today.”
  • A mini display on a tablet at home.
  • A custom email flow for their group.

Why these sell

  • They unlock “anything” for power users.
  • They make Koppa fit into any community setup.

Tip: Add a test button and sample payload. That cuts support time a lot.


4) The must-have integration features (simple, but huge)

No matter the tool, these features increase play rates.

Do not send people to a homepage. Send them to:

  • “Make picks for Round 6”
  • “See today’s matches”
  • “View leaderboard”

Personal settings

Let players choose:

  • time zone
  • reminder times
  • mute options

One clean weekly summary

Many groups love one message per week:

  • your points
  • your rank
  • next deadline

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